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Engineer Karen Leadlay working on the analog computers in the space division of General Dynamics, 1964.
(via dragonsbones)
There's a reason reduce and reuse come before recycle. Dig through your local trash today.
I like computers, bicycles, tabletop roleplaying games, and trashy anime way too much. This blog is a reflection of that.
It's always autumn or winter here, so hunker down between the buildings and chill out.
Nothing exciting ever happens here.
Today is
stop browsing tumblr and browse weird neocities websites TODAY
Back in the ps2 days I would have gotten a booklet with game instructions and lore, a booklet on how to not have a seizure while playing the system, and a coupon for a gaming magazine that doesn’t exist anymore.
it makes me sad as hell. I use to pour over that little booklet 5 or 6 times before even starting the game. I’d look at all the little concept art and lore. I’d try to imagine what the game would be like in my head based on what the game prompted me with. I’d imagine being in the world myself and what the heck the dash button meant.
The little booklets used to be essential. Games have sorta changed now, they’re all designed to just pick up and play. This is probably better overall but there’s something cool about having a vague little guidebook full of hints and cryptic clues.
Somewhat recently I played the first Zelda with a buddy of mine. That game has a reputation for being obtuse and unreasonable, but if you pay close attention to the booklet, it’s got all the hints you need to find all the dungeons and get to the endgame. You just need to take it seriously when it says you should be drawing pen and paper maps.
Anyways, if you’re nostalgic for game booklets, I cannot recommend Tunic enough.
Toby Fox may be the creator I respect most because after creating a game so huge that Nintendo sniped his character for Smash and the Pope's orchestra played his music for the Goddamn Pope I VERY much think it would be within Toby's right to develop of God complex, crack and become insane, go on a bender in the streets of LA, and then have an extremely public Twitter meltdown before getting suspended. Imagining the pressure, I think I personally would do all those things, in that order, in under 6 months' time.
Instead as far as I can tell he's just like "I'm dog" and has been like "I'm dog" since Undertale launched and he's just out there somewhere with near-total anonymity just making his little haha games. Absolute King.
toby fox has had the rightest idea of us all, that he has simply Not Interacted with the internet for the majority of his career. shit aint worth it
"Fan content is for other folks and not me" is a golden rule among publicly-creative types. But he's took it to a whole new level lol. I aspire to that.
You don't have to "be normal about" anything, you just gotta try to be kind about it
I keep thinking of the double-edged sword of partial success.
On one hand, they do help move the story forward. On the other hand, coming up with complications every time can be taxing.
That got me thinking: what if we reversed the way we look at partial success?
See, a partial success is usually seen as taking away from a full success. It is a ‘success, but…’.
You start with the assumption that you did the thing, but then you take a step back and inject a cost, a complication, or a choice.
I love it, but it can be overwhelming.After the 6th partial success in a row, you're like: “You convince the prince, but… I don’t know, you twist your ankle or something, I don’t care. Let’s move on.”
I've tackled this problem in different ways. Mechanizing it, hand-waving it, offering prompts and tables… They work, but I kept exploring. And that led me to the idea of looking at partial success from the other end.
What if we did the opposite? What if we started from a failure, and built up towards success with costs? Would it help with narrating partial success if we could pick and choose a few costs to work our way towards success?
So in my current project, I adopted this.
You roll 2d6 and need to get a 10+ (which is hard). If you don't, you can buy your success by spending different resources.
Let's see an example:
With a determined yell, I lunge forward, my blade slicing through the air towards the guard. I roll a 7, not enough for a successful strike.
I spend one Vigor, representing the sharp sting of the guard's counterattack grazing my side.
I also spend one Gear, as my sword hums with a magical energy. Lastly, I spend 1 Resolve. The guard's strength has caught me off guard, a flicker of fear igniting in my chest.
With vigor, gear, and resolve combined, I reach the threshold, turning my near miss into a solid hit.
You see what I see?
It feels like you conquered a hit, instead of having your success tainted by costs, although it is technically the same thing.
Is it just me?
Looking at my resources and spending them as a little puzzle to get to my success threshold made the act of incorporating these costs into the narrative more natural to me.
Perhaps the feeling that you are investing into a success is a more powerful incentive to do so?
Anyway, I thought it was pretty exciting to explore this concept. So much so that it ended up being the core of a new game. And I’m itchfunding it right now!
If you want to see this mechanic (and some of its cool variations) in action, check it out!

Engineer Karen Leadlay working on the analog computers in the space division of General Dynamics, 1964.
(via dragonsbones)
The term "Metroidvania" refers to video games that have been heavily inspired by Metro 2033, "the Noid" of Domino's Pizza fame, and the US state of Pennsylvania.
Do you think theres someone out there on this site who is completely non lgbt yet has all their identity written out in their bio in the format of someone with detailed microlabels
Kyle | He/Him | Heterosexual 🖤🤍🖤 | Heteroromantic | Cisgender man | Monoamorous | Football fan | Baseball enjoyers dni
Kyle in my mind is here because his trans gf made him get an account and he's been earnestly trying his best to fit in
do you have an "about" page with relevant information about yourself (eg pronouns, a name you go by, etc)? only i like your blog but always feel strange about following blogs with no face so to speak
I’ve answered this before so we’re going to do this bullet points style
-If there are categories of people you don’t want to follow please assume I belong to all of them
-If you need my demographic info before you can decide if you agree with my opinion or not please disagree with my opinions
-Please assume I am up to no good - this is a good thing to assume with any blog on here - even blogs with faces may be no-faces in disguise
-All of the information you want has been posted here at one time or another if you want to know but I like having that threshold of difficulty in place - if you want to get your creep on I want you to have to work for it
-I am hoping the irony of your having sent this ask anonymously is not lost on you
And, for all bloggers everywhere, a quick reminder: you don’t owe anybody jack shit!